Mar 3, 1999 · Released Mar 03, 1999. PC. Mac. Heroes of Might and Magic III: The Restoration of Erathia is the third numbered title in the Heroes of Might and Magic franchise, a series of fantasy turn-based strategy games. It expands upon many of the gameplay conceits of previous games while also featuring a vastly different art style.
At least might heroes would be less handicapped by their inferior unit preservation ability as opposed to magic heroes and instead would have a higher maintenance cost plus some decent supply chain. Also the hero classes IMO are stupid. They are already divided into magic\might, pushing that even further with defence\attack"balanced" is too much.
Oct 30, 2020 · Wait for the first round, take the beating from the archers, then cross the battlefield and engage in melee. If possible, try to prevent the enemy stacks from concentrating their melee attacks onto one of your units. If you have spells, trade off your quality units for expendable slow troops like Zombies with your main hero.
May 5, 2013 · Hi people. I played all the Heroes of Might & Magic games. Finished a few of them. Enjoyed most of it. But right now, I feel like I've bought the most frustrating game in the history. Just after the tutorial campaign, I went to play with what has always been my favorite faction in the saga: The Necropolis. Well, I tried the first mission of the Necropolis campaign. Four or five times. I spent
Diplomacy is a secondary skill, that increases the chance wandering creatures will offer to join the hero's army and lowers the cost of surrendering to another hero. Additionally, Diplomacy enables hero to learn primary skills from Library of Enlightenment earlier than experience level 10. With Basic Diplomacy the hero has to be at least on
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heroes of might and magic 3 strategy tips